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Nightshade Part 1: The Claws of Sutekh | |
---|---|
Developer(s) | Beam Software |
Publisher(s) | Ultra Games |
Designer(s) | Paul Kidd |
Writer(s) | Paul Kidd, Jef Kamenek |
Composer(s) | Marshall Parker |
Platform(s) | NES |
Release |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Nightshade Part 1: The Claws of Sutekh is an action-adventurevideo game released in 1992 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra Games. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game Shadowrun.[1]
Plot[edit]
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The game takes place in a fictional urban city called Metro City. As the story unfolds, the city's local superhero named Vortex is outnumbered by gangs and killed. With the city's protector murdered, crime grows rapidly. Soon enough, the city's crime lords start fighting over control of the city, until a villain named Sutekh takes control, combining all the gangs into one. With the city completely overrun by Sutekh and the other crime lords (Rat King, Goliath, Lord Muck, and Ninja Mistress), it is soon devoured in crime. A vigilante named Mark (alias Nightshade) decides to step up and take the law into his own hands, vowing to rid Metro City of crime.
Outside of the occasional violence, the game is actually somewhat light in tone (even Nightshade himself is constantly being called 'Lampshade' by everybody) and rife with various popular culture references. The ending gives credit to people for the 'bad jokes.'
Gameplay[edit]
The game had a unique feature; along with the action sequences and point-and-click game elements, there was a 'popularity meter' that would go up or down as Nightshade performed good deeds well or poorly. Higher popularity meant greater recognition by everyday citizens of Metro City and allowed Nightshade access to more areas. The game also included fighting segments that required quick button responses.
Instead of a save feature or extra lives, the villain Sutekh would throw Nightshade into a deathtrap. The first four traps each had a solution and Nightshade would escape back onto the streets of Metro City (minus some popularity points). The final one does not, and the player would have to start over from the beginning of the game. Additionally the game begins with Nightshade tied to a chair, next to which Sutekh has placed a small bomb. While technically not a deathtrap (the bomb, if not escaped on time, does not do lethal damage) this introduces the trap-escape/problem-solving element early on.
Reception[edit]
The game was received poorly for its complicated, yet not adjustable controls.[citation needed]
References[edit]
External links[edit]
- Nightshade at MobyGames
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Awarded the ‘Best RPG Game Of the Year’ at Gamescom, Cyberpunk 2077 is one of the most anticipated games of the year. The ambitious project by CD Projekt Red has been teasing the fans for over a year now. So far, gamers have seen two official Night City Wire events from the developer that introduced them to the Night City. Now, yet another Episode is set to release.
A special episode of Night City Wire will be unveiled at the Tokyo Game Show on September 26, at 2 PM JST and the event link has already been scheduled on YouTube.
Cyberpunk 2077 Night City Wire special Episode at the Tokyo Game Show
The Tokyo Game Show has showcased games and updates from Japanese developers every year. Due to the COVID-19 pandemic, it’ll be an all-digital event this year. Interestingly, Xbox is also going to be a part of the event. The console giant will provide more information regarding its existing games and have more updates for fans.
Also Read:Night City Wire Episode 3 Will Have Some ‘Cool News’ Regarding Cyberpunk 2077
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The moment the world was waiting for is finally here. Cyberpunk 2077 is now available…
CD Projekt Red’s decision to make an appearance at the TGS isn’t that surprising. The developer has already been working on a Netflix anime series based on the game with the Japanese animation house Studio Trigger. The show is titled ‘Edgerunners’ and is slated for a 2022 release. This is a great opportunity for CDPR to cater to its audience in the East and leave a lasting impression.
The previous episodes of the Night City Wire introduced players to the game’s life choices, weapons, and its most notable feature, Braindance. Players can choose how to begin their journey in the game where they have three options to choose from. Each option promises a different way to experience the story. The game also has a lot of different combat settings that will ensure a thrilling experience.
This probably isn’t the last episode of NCW before the game launches. There may still be things that CDPR wants to tease before they make the game available to everyone. With no reports of delays of any kind, the game should be released on November 19. There might be some exciting announcements in the third episode of the Night City Wire, so stay tuned!