Mega Man 9 On Nes



Mega Man 9 is a 2008 action-platform video game developed by Capcom and Inti Creates. It is the ninth numbered game in the original Mega Man series (Or tenth game overall when including Mega Man & Bass). Megaman 9 on the PS3 is the long awaited return of the original Megaman story. The game is presented in an 8-bit graphic style to mimic the original 6 Megaman games on the NES. The graphics look.

Mega Man 9 (Rockman 9: Yabō no Fukkatsu!! In Japan) is a WiiWare video game and the first in the classic Mega Man series for ten years. Oddly enough, it uses the same engine as the original NES game, and is intended to look like the original games in the series, specifically the original and Mega Man 2. It doesn't include the powerslide or charge shot (though for 200 Wii Points the player can. For Mega Man 9 on the Wii, a GameFAQs message board topic titled 'Where are the hardcore fans who will port Mega Man 9 to NES?'

Hello NESDev forums!
Ever since Mega Man 9 came out, I always wanted to have the game as a legitimate NES ROM. This dream was further fueled by the MM9 press kit.
I’m aware many people have attempted this same project over the years, but no one has followed through and finished. While I’m aware of several Mega Man and Rockman NES hacks that use MM9 and 10 assets, I’d rather create a custom engine that accurately recreates Mega Man’s physics and general engine as opposed to hacking an existing ROM.
I’m doing level design for this project. Currently we are looking for programmers and generally anyone who may be interested in lending a helping hand.
CartridgeInvite link provided at the bottom of this post.
Frequently asked questions:
Q: Is this legal?
A: This is a fanmade labor of love that does not intend to infringe upon any distribution or sale of the original Mega Man 9. This recreation is intended to serve as a fun ‘what-if’ project.Mega
Q. Is this a ROM hack?Mega Man 9 On Nes
A: No. While hacking an existing game would be undoubtedly much easier, it would not allow for flexibility of mechanics such as Mega Man’s physics. Additionally, hacking a ROM would cheapen the feel of this project as less of brand new game and more of an extensive hack of MM4, for example.Man
Q: What version is this game based off of? Will any DLC be ported?
A: This will be based off the Wii version. None of the DLC will be remade. The music however will be based off the PS3 version.

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Q: What do you intend to do once this project is finished? Will you remake MM10?
A: Eventually. For now MM9 is our priority and will do MM10 when we feel it’s time.
Q: What other places have you advertised at?
A: The now-defunct Assemblergames, r/Megaman, r/gamedev

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Q: Will the game use a battery or password to save progress?

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Mega Man 9 On Nes
A: We’re not sure. While we are leaning towards inclusion of the shop mechanic from the original game, this would require a much larger password grid. (I.e. variables for bolt quantity in the player’s possession and items purchased) The game will most likely use battery saves for this reason.

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Link to our Discord Server: https://discord.gg/SrSwpuS

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