Mar 19, 2015 Hey guys, for my first guild skill I have taken the +160 insignia reward and for everyone who is enjoying Wartune in a casual way or who is not super active I would suggest the same. This is because I feel insignia is becoming harder to get and recently they also increased for example the Good Luck Charm cost in the Wilds' Shop to 3000 insignia. 'Wartune Gameplay / Walkthrough / Playthrough. Wartune GUIDE Level 80 Insignia - Selling off 30,000 Insignia. Wartune official website by publisher R2games.com, containing Wartune Servers, Wartune News, Wartune Forum, and Wartune Guides etc. Sign up Now and play the most exciting Strategy Hybrid MMORPG at wartune.r2games.com Now!
Hey guys, I wanted to post about the upcoming patches coming in Wartune! I think it is exciting but some things would make things even more unfair for non-casherNew mount in arena shop: Save up 3000 league insignia to buy a green leopard. Free purgatory and necropolis: Now I have to pay attention to do these each day as well for the free loot. Especially since the Purgatory is now dropping 2 nd sylph evolve materials.
*This is originally from the kongregrate forums by hockeystar0169Here is the link:
http://www.kongregate.com/forums/228-wartune/topics/380384-china-patches
Things that China has gotten by 2.1
Auction House – THIS IS NOT COMING TO ENGLISH SERVERS. DECISION OF wartune.com, NOT r2games.
RUMORED CHANGES COMING TO USA. NO PLANNED DATE OF CHANGE YET
Tanks – REMOVED
Tower of Kings – REMOVED
New Events – Unknown Type, but new events will replace these event drops
2.15 (USA Release – April 2014)
Added 80 PVE equipment
Added 80 MP dungeon (Normal and Nightmare)
Added 80 Solo Dungeon
Amount of exp needed from level 71-80 is lowered
Increased warehouse capacity
Amethyst Mine – Added a 10 sec protection to both players after a battle
Guild and Mystery Shops – Added Lv 80 Legend Stones
New Lv 80-90 Mobs
2.2 (USA Release – April 2014)
Battle Guardian System – Open to players Level 50 or 55+. Helps out in battles, and defends against Souls. Includes a resistance. There are 6 types of Battle Guardians. Upgrades through crystals that can be upgraded through synthesis. Crystals can be obtained through Lost Treasure Maps (below)
Lost Treasure – Teams of 4 Lv 50+ can get a treasure map, follow it to a location, fight a mob, and be rewarded. There are 4 types of treasure maps, Gold (Highest), Silver, Dark Iron, and Bronze (worst) and rewards depend on which you receive. Balens can be used to get a different map.
Team Mode – Players can team up and use team chat. Max of 4 players. Teammates show up on map for you to see their location. Teammates cannot attack each other including in Islands Map, Amethyst Mine, etc…
Individual Guild Battle Rewards – Changed to:
- Win Under 20 Min – 1,000 Honor, 1,150 Insignia, 50 Mount Training Whips, 1,000 Guild Contribution
- Win Between 20 – 40 Min – 850 Honor, 950 Insignia, 40 Mount Training Whips, 850 Guild Contribution
- Win Longer than 40 Min – 700 Honor, 750 Insignia, 30 Mount Training Whips, 700 Guild Contribution
- Lose Under 20 Min – 400 Honor, 450 Insignia, 10 Mount Training Whips, 400 Guild Contribution
- Lose Between 20 – 40 Min – 450 Honor, 550 Insignia, 15 Mount Training Whips, 450 Guild Contribution
- Lose Longer than 40 Min – 500 Honor, 650 Insignia, 20 Mount Training Whips, 500 Guild Contribution
Final Guild Wars Rankings Rewards – Changed to (Seems the same to me):
- 1st – 30 Mount Training Whips, 200 Soul Crystals
- 2nd – 20 Mount Training Whips, 150 Soul Crystals
- 3rd – 10 Mount Training Whips, 100 Soul Crystals
- 4th and 5th – 90 Soul Crystals
- 6th and 7th – 80 Soul Crystals
- 8th – 70 Soul Crystals
2.2 Continued
Class War Changes –
Preliminaries – ALL FIGHTS – Win = 270 points, Lose = 135 Points
Finals – Top 16 into Upper Bracket (If tie for 16th place a random draw is done). All players fight all 15 others and the winner is decided by this.
17-100 – 15 Fights, winners face winners, losers face losers, etc…and everyone ends with a place.
Bonus Glory Crystal For Places (1st – 3rd still get titles/mount):
1st – 5,000
2nd – 4,600
3rd – 4,200
4th – 5th – 4,000
6th – 8th – 3,800
9th – 12th – 3,600
13th – 16th – 3,400
17th (1st in 2nd bracket) – 3,200
18th – 3,000
19th – 2,800
20th – 36th – 2,600
37th – 56th – 2,400
57th – 76th – 2,200
77th – 100th – 2,000
Server Bonus Exp – For 7 Days after Class Wars Ends (best result for server, not combined):
Player in 1st-10th place – Server gains 50% exp
Player in 11th-20th place – Server gains 40% exp
Player in 21st-30th place – Server gains 30% exp
#1 From Each Class War gets a statue in the middle of Sky City for players to pray to.
Max number of Souls you can carry is increased
Tank Events – Cannot be entered in last 5 minutes (Like Battlegrounds now)
Daily Events – New page
Medallion – Slight tweaks to stats
When PM’ing offline friends, a mail is opened for you.
2.2 Part 2 (USA Release – April 2014)
New Quests – An NPC in Sky City will randomly have quests for you throughout the day
Wartune League Insignia Classic
VIP Shop – A special Shop for VIP players Only. Discounted items will be here and change from time to time.
VIP Privileges – All Levels have slight adjustments to VIP Privileges.
Pack Changes – Adjustments to the first recharge and normal recharge packs
2.3 (USA Release – April 2014)
Added new SP Event – Path to the Vault of Heaven
Solo Arena attempts reduced to 10, rewards doubled. You can pay for 10 more attempts.
3v3 Arena attempts reduced to 15, rewards doubled.
Changes made to Divine Altar – Guild Leaders can now start at level 1, 5, 10, 15, 20, 25, 30, or 35. Top Rankings Rewards Increased 5×.
Slyphs Evolutions:
Medusa
Triton
VIP Sales section Removed
2.4 (USA Release – April 2014)
Clothing Stats – Players can add the major stats to their clothing through the use of fashion debris, shards, and chests. These work much like gems on your equipment as there are different levels of these items and multiple pieces can be upgraded to the next level.
New Honor Ranks – 2 New Honor Ranks added after Lord Divine. Medallions added for these ranks too (I cannot see the exact honor level amounts). New Max Honor – 360,000.
New Dragon Soul System – normal obtained after the completion of the task “dragon egg” hatching dragon eggs get Dragon Soul, feeding Dragon Soul Dragon Soul to war. Advanced mode opening soon with Advanced level tasks.
3.0 (USA Release – Late June/Early July 2014)
Advanced Career Paths – Player must be level 80 and have a certain Honor Level (Hard to tell which). Complete a few tasks and get access to the Following:
Wartune League Insignia Emblem
Advanced Fate System
New Title, Special graphics, POSSIBLY a free mount.
Advanced Astrals – Players can consume gold to get bonus astral stats. 2 New Astral Slots
Advanced Skill Tree – It seems you get more skill points, but the exact number is unknown. See Knight Example Below
Advanced Soul Engraving – Once you have gotten Soul Engraving lv 80 you can go even farther! You need “Soul Imprints” from the “Flame Temple” (See Below for event description)
Refined Mounts – Each mount can be refined and has different refine requirement amounts. VIP Only Mounts, and time limit mounts (Class Wars Evil Unicorn) are excluded. You need “Animal Hoof’s” from “Tiamat Invasion” (See Below for event description)
God Cast System – ONLY for Level 80 Epic items – You can add more stats through a new type of synthesis. Each piece of equipment has a specific stat that can be synthesized. Items needed: “Vulcan’s Hammer” from Cross Server Guild Battles (See Below for event description), and Vulcan’s Fire from failed synthesis.
Advanced Battlegrounds – Same Battlegrounds rules, but only for advanced players. New map –
3.0 Cont. – Non-Advanced System Changes
Flame Temple – 15 v 15 PVP Battleground. 20 Min Length. Open 13:00 – 23:00
There are 3 Totem Poles. A player can take a flag (15 seconds to pick up) from their base to a totem and place it (15 seconds to place). Each totem under control earns the team points.
Tiamat Invasion – MP Boss Fight Map – Costs 60 Stamina to join. Go with a team of up to 4. 20 Bosses appear in Ascending Order of Strength. Once you kill one the previous, the next will appear. Time Limit of 20 minutes, players dead have a 30 second resurrection cd before fighting again. Similar to fighting World Boss, the other 3 players help lower the hp. Drops are determined by random dice rolls.
Cross Server Guild Battles – 7 Week Season. Fights every Saturday (Sunday for Class War weeks) to not interfere with normal Guild Battles. Guild Leader MUST register (this costs guild contribution). When 24 or more Guilds Register a League is formed. If an odd number of Guilds, 1 Guild will get a bye each week, get some sort of lucky prize (It’s confusing right now)
>Weeks 1-4 – Preliminary Rounds. Matchups are random. Score is the final Guild Points each side has at the end of the guild battle. Rankings at the end of Week 4 is your TOTAL score from all 4 Guild Battles.
>Weeks 5-7 – Finals – 4 Brackets based on Preliminary Round Rankings. #1-8 = Diamond Group, #9-16 = Gold Group, #17-24 = Silver Group, #25+ = Iron Group. Diamond – Silver Groups have Bracket Guild Battle such as normal Guild Battles. Iron Group faces similar ranked Guilds.
>Battle Process – 40 Players per Guild. Guild Leader/Assistant Leaders can select 10 teams of 4. Players can collect up to 100 resources and bring them back to their base for points. If player is killed, other side gets 10% of the resource point value. There are 5 Guard Towers, each start neutral and can be occupied by 1 team of 4 at any one time. When destroyed they take 2 minutes to revive and come back as neutral again. Every so often the Guild gets points for occupying these. Each Guild may summon up to 5 chariots. These chariots can go unmanned or players can enter it. Chariots can attack players, or other chariots. No Ward tower to attack, chariot goes around until destroyed. 10,000 Points is required to win the Guild Battle. King’s Seals are awarded for each individual battle, at the end of Preliminaries, and at the end of Finals and can be exchanged in the King Shop for Mount Cards, God Cast Vulcan’s Hammers, Soul Imprints/Stones, Gold Boxes, Sylphs, etc…King’s Seals are cleared before the next Season of Guild Battles, you cannot save them between seasons
Marriage System – Players above level 36 can get engaged. You must be friends to do this. One must buy the “Engagement Ring” in the mall to propose. If the proposal is refused you get the ring back. There are 3 weddings, small, medium, and large. The bigger the wedding, the greater the rewards. Once the wedding is set, you have the chapel for 2 hours. Once the wedding is complete, both players get a permanent buff, a wedding ring in place of the engagement ring and new skills. The wedding ring can be upgraded based on the player’s friendship. Players can complete married quests together up to 10 a day. Players get a special tree that can be harvested twice a day and watered every hour. If either player chooses to, they can spend balens to get a divorce. Both players will lose all Marriage buffs, skills, etc…
Exp required from level 40 – 80 is reduced
Reduced the amount of items needed for some items
Increased amount of Legendary Stones dropped
Cooldown times for Guild Building upgrades altered
Forgotten Catacombs difficulty decreased
Forgotten Catacombs now opened at Level 12
Mount System now opened at Level 16
Solo Arena now opened at Level 16
Astro System now opened at Level 18
Wartune 3.1 (No number for this patch, so I am calling it 3.1)
Souls of the Island – 4 Player battles against the former World Bosses. Open at 11:00 and 16:30. 2 or 3 different difficulty levels. Team has 30 min from the event start time to kill the boss. Rewards based on damage done. Resurrection time after death only 10 seconds.
Group Arena – Removed. Replaced with a 4 v 4 Team Arena. Entry times are the same, insignia rewards are the same, and the 15 battle limit is the same, but all players start in the Iron Group. Every week based on points players are then placed in Diamond (top), Gold, Silver, and Iron (bottom) groups based on last week’s points. At the end of the week, players get rewards based on their final ranking. As expected, the best rewards are for those in the Diamond Group.
Personalized Titles. Lv 45+ can complete a Quest Chain and make their own title. Once completed, all titles add attributes, and each level adds to these attributes. Additional titles added:
Guild King – #1 Overall Guild
Torch Barren – Carry the torch to completion 10 times
Battlefield Winner – Win 3 straight Battlefield fights
Mech Master – Participate in 10 Tank Battles
Trial of God – Complete Tower of Kings Nightmare
Souls of War – Kill 1,000 Sylphs in the Sylph Atoll
Tiamat Experiance – Complete level 5 of the Tiamat Invasion
For Hero’s Only – Complete ALL Nightmare MP dungeons
Wartune League Insignia Game
Errand King – Complete 20 Bronze Treasure MapsPlanting Expert – Weed and Pest Control 100 times each
Soul Island Guardians – Souls of the Island Boss battle ranked team (#1?)
Sylphs can now use Runes and Holy Seal
New Advanced Rune System (See advanced system in WT 2)
Changed graphics for some skills
Easier to get lv 20, 30 equip sets – Removed Broken Weapon Requirements
Wartune 3.15 (Again, No number for this patch)
New Crypt – Purgatory Maze. Required Level 100 Forgotten Catacombs Cleared First.
New Troops – Magic Angels and Magic Knights – Level 70 Troops
Account Protection – A second password may be assigned for important items to prevent accidental important item sales
Returning Players Rewards – Permanent Feature – For players offline a long time, when you come back to the game you can get some welcome back items
Student Play Protection – Unless you verify your identity as an adult, you are assumed to be a student and are kicked off after 4 hours on weekdays.
VIP Shop Returned (See 2.2 Part 2, Removed 2.3)
Wartune 3.2 (No number for this patch, so I am calling it 3.2)
China Release Date – March 13, 2014
Sylph Gear – 6 Pieces per Sylph. Starts at Blue Quality and can be upgraded to Purple, then Orange. Stats can be refined in 2 ways. Basic is based off the Daru Enchanting of Troop Skills, where each attempt gives a counter, once maxed you are guaranteed to upgrade it. Maximum of 10 blue equipment, 20 purple, orange is 30. The advanced method is a bit more confusing…
New Game System – Monopoly – Yes I said Monopoly…here are the types of squares you can land on
starting point – Players starting position of the station, without rolling dice
end – Arrive at this point for the victory
ordinary battle – Multi mobs fight
reinforcements war – Mobs reinforcements fight
BOSS battle – BOSS battle with mobs
random events – Fight does not happen, get a random reward
trap – Your next fight after stepping on this, you will have 1/2 hp
chest – Fight does not happen, get something random (good or bad)
You can get assistance from friends once per day, and purchase additional help chances.
Class Wars Change – Troops removed from Class Wars and replaced with Sylphs. Players can make the formation before the fight. Fight time extended from 150 to 170 seconds. Full fights will only leave 10 seconds before the next fight.
New System – Cross Server Sylph Arena. Exact same as current Sylph arena, but cross server. Rankings update every 30 min.
Holy Seal – Can only be used ONCE per battle
Changes made to – Spirit Convent, Guild Warehouse, and Talents (Will update these later)
Note – China got Jewel Hunt in this update
Added Clothing and Mounts
Mounts As of December 23rd 2013. NOTE: China does not have some of our mounts, so we may never see some of these
Note 2: The Names are DIRECT Translations, clearly most do not make sense, and will be changed for English release